

It is a system that keeps players on their toes and adds tension as the decision timer ticks down. The decisions are more subtle than usually found in video games, and trying to choose decisions to please everyone will often please no one.

Every decision that a player makes for Seijuro affects how the cast and crew of the Flower Division see him, and the status of these relationships affects the characters’ battle stats, as well as dictating the ending. also involves instances where players choose how forcefully to say a line using the analog stick, from a meek whisper to a booming bellow. Every decision that presents itself is timed and there is always the option of making no choice at all, which in certain situations might even be the “best” option. is more involved and engaging than the typical choice between a couple of different dialog options.
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Players control Seijuro’s interactions with the cast through the series staple Live & Interactive Picture System (better known as L.I.P.S.). However, the main draw and series’ primary standout element is its handling of the interpersonal relationships between the characters. As the story progresses, there are some tie-ins to earlier series entries that fans will enjoy, ultimately wrapping up with a satisfyingly bittersweet ending. The game is filled with delightfully bizarre moments, such as entire city blocks transforming to allow airships to take off. The competing revues make good foils for the Flower Division, and while “plucky upstarts going up against more experienced teams” is a well-worn trope, it is executed with aplomb in Sakura Wars. The overarching story of battling demon outbreaks while also competing with other Combat Revues from around the world is certainly entertaining. Sakura Wars has an incredible sense of style. With the World Combat Revue Games approaching, the Flower Division has one last chance to reverse its fortunes and recapture its lost glory. He has to turn this disparate group of women into a force on the stage as well as the battlefield. Into this mess steps Seijuro Kamiayama, a naval officer and new captain of the Flower Division. Perhaps the greatest indignity is that Tokyo is currently protected from demon attacks by the Shanghai Combat Revue. The new cast hasn’t learned to work together and has become a laughing stock among the locals. Sole survivor of the original cast, Sumire Kanzaki, is attempting to revive the run-down theatre despite minimal funding and a disinterested public. With the loss of the previous heroines, Tokyo’s Imperial Combat Revue has fallen on hard times. Thus, this newest entry in the Sakura Wars series serves as a soft reboot, making it a friendly onboarding point for players unfamiliar with the series since so little of the series has been featured in English, this is a welcome choice, though there are still plenty of links to satisfy returning fans. While the Revues were successful in defeating the Archdemon, they were wiped out in the process. In the time between the games, a large battle with the demons caused all the Combat Revues around the world to band together to save Tokyo and seal away the Archdemon. Sakura Wars opens a little more than ten years after the events of the last entry, Sakura Wars: So Long, My Love. After a decade in the wilderness, Sakura Wars has returned to bring new heroines to defend Tokyo from demons while maintaining their cover by putting on shows. However, the forerunner of this melding of genres has missed the blossoming of the melded genre that it helped pioneer. Whether it’s the social links in Persona games or romancing your favorite alien in Mass Effect, the interaction and relationships between the cast have become a large draw for fans. Games that marry visual novel and dating sim elements with RPG gameplay have become prevalent in recent years.
